Risnawati, Risnawati (2021) The Effects of Online Video Gaming on Students’ Motivation and Their English Learning Achievement at Islamic Senior High School Daarul Mu’minin No. 12 Doping Wajo Regency. S1 thesis, UNIVERSITAS NEGERI MAKASSAR.
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Abstract
Makassar Abstract This Study employs the Ex-post Facto research with a quantitative descriptive approach that aimed to find out (1) the level of dependency on online games played by the students, (2) The students learning motivation, (3) The students’ English learning achievement, (4) The effects of online video gaming on students’ learning motivation, (5) The effects of online video gaming on students’ English learning achievement. The sample of 62 students was selected by using purposive sampling. The instruments used were questionnaires and tests. The results of the research shows: (1) The level of dependency on online games played by the students is categorized as Medium. (2) Learning motivation of student non-gamers are higher than student gamers, (3) There are no differences on English learning achievement between student gamers and student non-gamers, (4) There is a significant effect of online video gaming on students’ learning motivation, (5) There is a significant effect online video gaming on students English learning achievement. Keyword: Online Video Gaming, Learning Motivation, English Learning Achievemen
Item Type: | Thesis (S1) |
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Subjects: | FAKULTAS BAHASA DAN SASTRA > Bahasa Inggris |
Divisions: | FAKULTAS BAHASA DAN SASTRA |
Depositing User: | Pustakawan Amaluddin Zaihal |
Date Deposited: | 22 Jun 2021 03:54 |
Last Modified: | 22 Jun 2021 03:54 |
URI: | http://eprints.unm.ac.id/id/eprint/20486 |
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