Haris, Wahyudin (2019) DEVELOPING ANDROID-BASED INTERACTIVE LEARNING MATHEMATICS MEDIA IN MATRIX MATERIAL ON GRADE XI. S1 thesis, Pascasarjana.
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Abstract
ABSTRACT This study was Research and Development (R & D ) to produce android-based interactive learning mathematics media (Buku Si Mamat ) and learning devices (student’s worksheet (LKPD ) and lesson plan (RPP ) ), developed based on the 4-D Thiagarajan. The results of research and development of android-based interactive learning media and learning devices showed that 1) The android-based interactive learning media and learning devices were declared valid, 2) The results of limited trials had met the practical criteria. The results of the analysis of the implementation of learning using android-based interactive learning media during the trial were carried out entirely and the average percentage of the teacher’s positive response was 95,19%; 3 ) The results of limited trials had met the effectiveness criteria. The results of the analysis of the effectiveness of android-based interactive learning media fulfilled three components of effectiveness, namely: (a ) Student learning outcomes with a percentage of completeness in classics amounting to 83,33%; (b ) All observed student activities have encountered the ideal time interval determined, and (c ) The percentage of positive response of students to android-based interactive learning media and learning devices have met the established criteria, namely as many 84,93% of students gave a positive response from all aspects asked. Keywords: interactive learning media, android, mathematics, matrix
Item Type: | Thesis (S1) |
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Subjects: | PASCASARJANA > MATEMATIKA |
Divisions: | PROGRAM PASCASARJANA |
Depositing User: | UPT PERPUSTAKAAN UNM |
Date Deposited: | 20 Mar 2019 07:51 |
Last Modified: | 20 Mar 2019 07:51 |
URI: | http://eprints.unm.ac.id/id/eprint/12655 |
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